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Skill Point Guides

#1 User is offline   Isha Icon

 
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Posted 31 July 2010 - 01:45 PM

It's time my character goes for a respec, so I figured I'd start a thread where anyone can post their set up or make requests for good respec guides. I have tried finding ones on the STO forums and other sites, but those ones all want you to download something. I tried downloading the one that the people on the STO site use, but it never worked and always crashed.

Request: a screenshot or whatever would be easiest to post (I don't want this to be a tasking post for anyone!). I'm mostly looking for how to spec my space skills--a basic guide, really.
Level: Captain 4
Class: Engineer
Ship: Long Range Research Vessel (it looks like Voyager)

Type of Engineer:
Fabrication (I guess this doesn't matter in space, lol)
Ship Weapons: 3 polaron beams/dual beams, 2 torpedo launchers, 1 chroniton mine launcher

This post has been edited by Isha: 31 July 2010 - 01:46 PM

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#2 User is offline   Rihanha Dheno Icon

 
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Posted 31 July 2010 - 06:55 PM

Here is my build, Skill Chart at the bottom, posted it in another thread in the forums but no replies so here is a copy and paste

Tactical Captain - Vice Admiral 1 Torak Dheno
Assault Cruiser - Sovereign Class - U.S.S. Victorious

Abilities are always changing but heres what I currently use

CMDR Engeering - Acetone Field 3, Direct Engery Modulation 2, Reverse Shield Polarity 1, Emergency Power to Weapons 1
LT CMDR Engineering - Auxillary to Structual Integrity 2, Engineering Team 2, Emergency Power to Shields 1
LT Science - Hazard Emitters 2, Tractor Beam 1
LT Tactical - High Yield Torpedo 2, Beam Overload 1
ENS Tactical - Fire at Will 1

Other Abilities I use as well

Polarize Hull 2 - Science
Aux To Inertia Dampers 2 - Engineering


Weapons - 6x Phaser Banks MK X, 2x Quantum Torpedo Launchers
Shields - Coveriant Capx3 MK X
Deflector - Positron Deflector Array MK X
Engines - Combat Impulse Engines MK X


Engineer Consoles - Plasma Distribution Manifold MK XI, EPS Flow Regulator MK X, Booster Modulator MK X, Neutronium Alloy MK X
Science Consoles - 2x Halon System MK X & XI
Tactical - 2x Phaser Relays MK X, 1 Zero Point Quantum Chamber MK XI (Just got it so its not in the screenshot but I got a good deal on the Exchange one less console to worry about with my Emblems)

Consoles I switch out from time to time are

Shield Field Emitter MK XI + 35 Shield Capacity (Only Available at Vice Admiral) (Not in the Picture Also just purchased last night)
Plasma Distribution Manifold X - Sometimes run 2

Tactics - Mostly a PvP setup however in PvE the AI is no match lol usualy circle my Enemy and with 6 beams going there shields drain pretty quickly especially Escorts. Do have some healing especially once I get ahold of Aux to Structual Integrity 3 and Engineering Team 3 I will be able to keep alive alot longer.



Attached File  screenshot_2010-07-29-08-59-02.jpg (665.18K)
Number of downloads: 13
Attached File  screenshot_2010-07-29-08-59-44.jpg (661.86K)
Number of downloads: 14
Attached File  screenshot_2010-07-29-08-59-52.jpg (707.78K)
Number of downloads: 13
Attached File  screenshot_2010-07-29-09-00-13.jpg (714.4K)
Number of downloads: 8
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#3 User is offline   Aeryrn t'Laris Icon

 
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Posted 31 July 2010 - 10:00 PM

View PostIsha, on 31 July 2010 - 01:45 PM, said:

Ship Weapons: 3 polaron beams/dual beams, 2 torpedo launchers, 1 chroniton mine launcher


*gasp* I had a chroniton mine launcher a few days ago, but got rid of it! Shouldn't have done that. >.<

I'll have to post my specs later. I don't know them off the top of my head.
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Rear Admiral T'Mari - USS Hurricane
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Aeryrn i-Mhiessan t'Laris - IRW Keras
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#4 User is offline   Isha Icon

 
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Posted 01 August 2010 - 02:54 PM

View PostRihanha Dheno, on 31 July 2010 - 06:55 PM, said:

Here is my build,


Thank you so much! Those screenshots really helped. The space skills/abilities have always confused me, so mine are a mess, ha ha. Thanks, and thanks again!


@ Aeryrn,
the Chroniton mines are purple XD All I need are some Polaron torpedoes now, ha ha
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